Materials

The experiments were conducted with ARGoS 3 on the e-puck platform. Please install ARGoS3 and install ARGoS-Epuck plugin and contact me in order to have access to the source code of the epuck platform plugin for ARGoS 3.

If you want to modify or compile the source code of the Android virtual reality application (reality gap experiments), you will need to download and install Unity3D. The application used in experiment 1 runs with the Durovis plugin for Unity (provided in the sources below). The application used in experiment 2 runs with the Google Cardboard Plugin for Unity (provided in the source below).

In the following, you will find the materials to download in order to run each experiment. Please refer to the experiment's dedicated webpage in order to have step-by-step instructions.

Reality gap experiment 1

See the instructions

Note

The binary of the Android virtual reality application (.apk) is not meant to be used in the experiments because the robots start moving when the application's launched. The binary is made available for test purposes only.

If you want the Android virtual reality application to work with the TCP server, you will need to change the server's IP address in the source code and recompile the source code with Unity3D

Reality gap experiment 2

See the instructions

Note

The Android virtual reality application requires a connection to the TCP server (along with the TCP client) in order for the robot to light up in red.

In order to run the application, you will need to modify in the source code the server's IP address, recompile the application and run it on your Android device.

Group size

See the instructions

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