Difference between revisions of "Particle Swarm Optimization - Scholarpedia Draft"

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where <math>w</math> is a parameter called the ''inertia weight'', <math>\varphi</math> is a parameter called ''acceleration coefficient'', and <math>\mathcal{W} \colon \Theta \to [0,1]</math> is a function that weighs the contribution of a particle's personal best position to the movement of the target particle based on its relative quality.
 
where <math>w</math> is a parameter called the ''inertia weight'', <math>\varphi</math> is a parameter called ''acceleration coefficient'', and <math>\mathcal{W} \colon \Theta \to [0,1]</math> is a function that weighs the contribution of a particle's personal best position to the movement of the target particle based on its relative quality.
   
== Applications of PSO ==
+
== Applications of PSO and Current Research Trends==
   
 
Particle swarm optimization algorithms have been used successfully in the solution of single and multiobjective problems (Reyes-Sierra and Coello Coello 2006). The first practical application of a PSO algorithm was in the field of neural network training and was published together with the algorithm itself (Kennedy and Eberhart 1995). Many more areas of application have been explored ever since, including telecommunications, control, data mining, design, combinatorial optimization, power systems, signal processing, and many others. To date, there are hundreds of publications reporting applications of particle swarm optimization algorithms. For a review, see (Poli 2008).
 
Particle swarm optimization algorithms have been used successfully in the solution of single and multiobjective problems (Reyes-Sierra and Coello Coello 2006). The first practical application of a PSO algorithm was in the field of neural network training and was published together with the algorithm itself (Kennedy and Eberhart 1995). Many more areas of application have been explored ever since, including telecommunications, control, data mining, design, combinatorial optimization, power systems, signal processing, and many others. To date, there are hundreds of publications reporting applications of particle swarm optimization algorithms. For a review, see (Poli 2008).

Revision as of 14:02, 2 October 2008

Particle swarm optimization (PSO) is a population-based stochastic approach for tackling continuous and discrete optimization problems.

In particle swarm optimization, simple software agents, called particles move in the solution space of an optimization problem. The position of a particle represents a candidate solution to the optimization problem at hand. Particles search for better positions in the solution space by changing their velocity according to rules originally inspired by behavioral models of bird flocking.

Particle swarm optimization belongs to the class of swarm intelligence techniques that are used to solve optimization problems.

History

Particle swarm optimization was introduced by Kennedy and Eberhart (1995). It has roots in the simulation of social behaviors using tools and ideas taken from computer graphics and social psychology research.

Within the field of computer graphics, the first antecedents of particle swarm optimization can be traced back to the work of Reeves (1983), who proposed particle systems to model objects that are dynamic and cannot be easily represented by polygons or surfaces. Examples of such objects are fire, smoke, water and clouds. In these models, particles are independent of each other and their movement is governed by a set of rules. Some years later, Reynolds (1987) used a particle system to simulate the collective behavior of a flock of birds. In a similar kind of simulation, Heppner and Grenander (1990) included a "roost" that was attractive to the simulated birds. Both models inspired the set of rules that were later used in the original particle swarm optimization algorithm.

Social psychology research was another source of inspiration in the development of the first particle swarm optimization algorithm. The rules that govern the movement of the particles in a problem's solution space can also be seen as a model of human social behavior in which individuals adjust their beliefs and attitudes to conform with those of their peers (Kennedy & Eberhart 1995).


Standard PSO algorithm

Preliminaries

The problem of minimizing <ref name="minimization">Without loss of generality, the presentation considers only minimization problems.</ref> the function <math>f: \Theta \to \mathbb{R}</math> with <math>\Theta \subseteq \mathbb{R}^n</math> can be stated as finding the set

<math>\Theta^* = \underset{\vec{\theta} \in \Theta}{\operatorname{arg\,min}} \, f(\vec{\theta}) = \{ \vec{\theta}^* \in \Theta \colon f(\vec{\theta}^*) \leq f(\vec{\theta}) \,\,\,\,\,\,\forall \vec{\theta} \in \Theta\}\,,</math>

where <math>\vec{\theta}</math> is an <math>n</math>-dimensional vector that belongs to the set of feasible solutions <math>\Theta</math> (also called solution space). The elements of the set <math>\Theta^*</math> are equivalent with respect to the function <math>f</math>.

= 4\,\,\forall p_i \in \mathcal{P}</math>. The rightmost picture depicts a ring topology in which each particle is neighbor to two other particles.

Let <math>\mathcal{P} = \{p_{1},p_{2},\ldots,p_{k}\}</math> be the population of particles (also referred to as swarm). At any time step <math>t</math>, a particle <math>p_i</math> has a position <math>\vec{x}^{\,t}_i</math> and a velocity <math>\vec{v}^{\,t}_i</math> associated to it. The best position that particle <math>p_i</math> has ever visited until time step <math>t</math> is represented by vector <math>\vec{b}^{\,t}_i</math> (also known as a particle's personal best). Moreover, a particle <math>p_i</math> receives information from its neighborhood, which is defined as the set <math>\mathcal{N}_i \subseteq \mathcal{P}</math>. Note that a particle can belong to its own neighborhood. In the standard particle swarm optimization algorithm, the particles' neighborhood relations are commonly represented as a graph <math>G=\{V,E\}</math>, where each vertex in <math>V</math> corresponds to a particle in the swarm and each edge in <math>E</math> establishes a neighbor relation between a pair of particles. The resulting graph is commonly referred to as the swarm's population topology.

The algorithm

The algorithm starts with the random initialization of the particles' positions and velocities within an initialization space <math>\Theta^\prime \subseteq \Theta</math>. During the main loop of the algorithm, the particles' velocities and positions are iteratively updated until a stopping criterion is met.

The update rules are:

<math>\vec{v}^{\,t+1}_i = w\vec{v}^{\,t}_i + \varphi_2\vec{U}^{\,t}_1(\vec{b}^{\,t}_i - \vec{x}^{\,t}_i) + \varphi_2\vec{U}^{\,t}_2(\vec{l}^{\,t}_i - \vec{x}^{\,t}_i) \,,</math>

<math>\vec{x}^{\,t+1}_i = \vec{x}^{\,t}_i +\vec{v}^{\,t+1}_i \,,</math>

where <math>w</math> is a parameter called inertia weight (Shi and Eberhart 1999), <math>\varphi_1</math> and <math>\varphi_2</math> are two parameters called acceleration coefficients, <math>\vec{U}^{\,t}_1</math> and <math>\vec{U}^{\,t}_2</math> are two <math>n \times n</math> diagonal matrices with in-diagonal elements distributed in the interval <math>[0,1)\,</math> uniformly at random. Every iteration, these matrices are regenerated, that is, <math>\vec{U}^{\,t+1}_{1,2} \neq \vec{U}^{\,t}_{1,2}</math>. Vector <math>\vec{l}^{\,t}_i</math> is the best position ever found by any particle in the neighborhood of particle <math>p_i</math>, that is, <math>f(\vec{l}^{\,t}_i) \leq f(\vec{b}^{\,t}_j) \,\,\, \forall p_j \in \mathcal{N}_i</math>. If the values of <math>w</math>, <math>\varphi_1</math> and <math>\varphi_2</math> are properly chosen, the algorithm is guaranteed to be stable (Clerc and Kennedy 2002).

A pseudocode version of the standard PSO algorithm is shown below:

:Inputs Objective function <math>f:\Theta \to \mathbb{R}</math>, the initialization domain <math>\Theta^\prime \subseteq \Theta</math>, the set of particles <math>\mathcal{P} \colon |\mathcal{P}| = k</math>, 
the parameters <math>w</math>, <math>\varphi_1</math>, and <math>\varphi_2</math>, and the stopping criterion <math>S</math>
:Output Best solution found
  
 // Initialization
 Set t := 0
 for i := 1 to k do
    Initialize <math>\mathcal{N}_i</math> to a subset of <math>\mathcal{P}</math> according to the desired topology 
    Initialize <math>\vec{x}^{\,t}_i</math> and <math>\vec{v}^{\,t}_i</math> randomly within <math>\Theta^\prime</math>
    Set <math>\vec{b}^{\,t}_i = \vec{x}^{\,t}_i</math>
 end for
 
 // Main loop
 while <math>S</math> is not satisfied do
    
    // Velocity and position update loop
    for i := 1 to k do
       Set <math>\vec{l}^{\,t}_i</math> := <math>p_i</math>'s best neighbor according to <math>f</math>
       Generate random matrices <math>\vec{U}^{\,t}_1</math> and <math>\vec{U}^{\,t}_1</math> 
       Set <math>\vec{v}^{\,t+1}_i</math> := <math>w\vec{v}^{\,t}_i + \varphi_1\vec{U}^{\,t}_1(\vec{b}^{\,t}_i - \vec{x}^{\,t}_i) + \varphi_2\vec{U}^{\,t}_2(\vec{l}^{\,t}_i - \vec{x}^{\,t}_i)</math>
       Set <math>\vec{x}^{\,t+1}_i</math> := <math>\vec{x}^{\,t}_i + \vec{v}^{\,t+1}_i</math>
    end for
    
    // Solution update loop
    for i := 1 to k do
       if <math>f(\vec{x}^{\,t}_i) \leq f(\vec{b}^{\,t}_i)</math>
           Set <math>\vec{b}^{\,t}_i</math> := <math>\vec{x}^{\,t}_i</math>
       end if
    end for
    
    Set t := t + 1
    
 end while

Main PSO variants

The original particle swarm optimization algorithm has undergone a number of changes since it was first proposed. Most of these changes affect the way the particles' velocity is updated. In the following subsections, we briefly describe some of the most important developments. For a more detailed description of many of the existing particle swarm optimization variants, see (Kennedy and Eberhart 2001, Engelbrecht 2005, Clerc 2006 and Poli et al. 2007).

Discrete PSO

Most particle swarm optimization algorithms are designed to search in continuous domains. However, there are a number of variants that operate in discrete spaces. The first variant that worked on discrete domains was the binary particle swarm optimization algorithm (Kennedy and Eberhart 1997). In this algorithm, a particle's position is discrete but its velocity is continuous. The <math>j</math>th component of a particle's velocity vector is used to compute the probability with which the <math>j</math>th component of the particle's position vector takes a value of 1. Velocities are updated as in the standard PSO algorithm, but positions are updated using the following rule

<math> x^{t+1}_{ij} = \begin{cases} 1 & \mbox{if } r < sig(v^{t+1}_{ij}),\\ 0 & \mbox{otherwise,} \end{cases} </math>

where <math>r</math> is a uniformly distributed random number in the range <math>[0,1)\,</math> and

<math> sig(x) = \frac{1}{1+e^{-x}}\,. </math>

Other approaches to tackle discrete problems include transforming the continuous domain into discrete sets of intervals (Fukuyama et al. 1999), rounding off the components of the particles' position vectors (Laskari et al. 2002), and redefining the mathematical operators used in the velocity- and position-update rules to suit a chosen problem representation (Clerc 2004).

Bare bones PSO

The bare-bones particle swarm (Kennedy 2003) is a variant of the particle swarm optimization algorithm in which the velocity- and position-update rules are substituted by a procedure that samples a parametric probability density function.

In the bare bones particle swarm optimization algorithm, a particle's position update rule in the <math>j</math>th dimension is <math> x^{t+1}_{ij} = N\left(\mu^{t} ,\sigma^{\,t}\right)\,, </math> where <math>N</math> is a normal distribution with

<math> \begin{array}{ccc} \mu^{t} &=& \frac{b^{t}_{ij} + l^{t}_{ij}}{2} \,, \\ \sigma^{t} & = & |b^{t}_{ij} - l^{t}_{ij}| \,. \end{array} </math>

Although a normal distribution was originally used in the bare bones model, other probability density functions can make it more competitive (Richer and Blackwell 2006).

Fully informed PSO

In the standard particle swarm optimization algorithm, a particle is attracted toward its best neighbor. A variant in which a particle uses the information provided by all its neighbors in order to update its velocity is called the fully informed particle swarm (FIPS) (Mendes et al. 2004).

In the fully informed particle swarm optimization algorithm, the velocity-update rule is

<math> \vec{v}^{\,t+1}_i = w\vec{v}^{\,t}_i + \frac{\varphi}{|\mathcal{N}_i|}\sum_{p_j \in \mathcal{N}_i}\mathcal{W}(\vec{b}^{\,t}_j)\vec{U}^{\,t}_j(\vec{b}^{\,t}_j-\vec{x}^{\,t}_i) \,, </math>

where <math>w</math> is a parameter called the inertia weight, <math>\varphi</math> is a parameter called acceleration coefficient, and <math>\mathcal{W} \colon \Theta \to [0,1]</math> is a function that weighs the contribution of a particle's personal best position to the movement of the target particle based on its relative quality.

Applications of PSO and Current Research Trends

Particle swarm optimization algorithms have been used successfully in the solution of single and multiobjective problems (Reyes-Sierra and Coello Coello 2006). The first practical application of a PSO algorithm was in the field of neural network training and was published together with the algorithm itself (Kennedy and Eberhart 1995). Many more areas of application have been explored ever since, including telecommunications, control, data mining, design, combinatorial optimization, power systems, signal processing, and many others. To date, there are hundreds of publications reporting applications of particle swarm optimization algorithms. For a review, see (Poli 2008).

Current Research Issues

Current research in particle swarm optimization is done along several lines. Some of them are:

\begin{description} \item[Theory.] Understanding how particle swarm optimizers work, from a theoretical point of view, has been the subject of active research in the last years. The first efforts were directed toward understanding the effects of the different parameters in the behavior of the standard particle swarm optimization algorithm~\cite{Ozcan99,Clerc02,Trelea03}. In recent years there has been a particular interest in studying the stochastic properties of the pair of stochastic equations that govern the movement of a particle~\cite{Blackwell07,Poli08b,Pena08}.


\item[New variants.] This line of research has been the most active since the proposal of the first particle swarm algorithm. New particle position-update mechanisms are continuously proposed in an effort to design ever better performing particle swarms. Some efforts are directed toward understanding on which classes of problems particular particle swarm algorithms can be top performers~\cite{Poli05a,Poli05b,Langdon07}. Also of interest is the study of hybridizations between particle swarms and other high-performing optimization algorithms~\cite{Lovbjerg01,Naka03}. Recently, some parallel implementations have been studied~\cite{Schutte04,Koh06} and due to the wider availability of parallel computers, we should expect more research to be done along this line.

\item[Performance evaluation.] Due to the great number of new variants that are frequently proposed, performance comparisons have been always of interest. Comparisons between the standard particle swarm and other optimization techniques, like the ones in ~\cite{Eberhart98,Hassan05}, have triggered the interest of many researchers on particle swarm optimization. Comparisons between different particle swarm optimization variants or empirical parameter settings studies help in improving our understanding of the technique and many times trigger empirical and theoretical work~\cite{Mendes04,Schutte05,MdeO06}.

\item[Applications.] It is expected that in the future more applications of the particle swarm optimization algorithm will be considered. Much of the work done on other aspects of the paradigm will hopefully allow us to solve practically relevant problems in many domains.

\end{description}

Notes

<references />

References

M. Clerc and J. Kennedy. The particle swarm-explosion, stability and convergence in a multidimensional complex space. IEEE Transactions on Evolutionary Computation, 6(1):58-73, 2002.

M. Clerc. Discrete particle swarm optimization, illustrated by the traveling salesman problem. In New Optimization Techniques in Engineering, pages 219-239. Springer, Berlin, Germany, 2004.

M. Clerc. Particle Swarm Optimization. ISTE, London, UK, 2006.

A. P. Engelbrecht. Fundamentals of Computational Swarm Intelligence. John Wiley & Sons, Chichester, UK, 2005.

Y. Fukuyama, S. Takayama, Y. Nakanishi, and H. Yoshida. A particle swarm optimization for reactive power and voltage control in electric power systems. In Proceedings of the Genetic and Evolutionary Computation Conference, pages 1523-1528, Morgan Kaufmann, San Francisco,CA, 1999.

F. Heppner and U. Grenander. A stochastic nonlinear model for coordinated bird flocks. The Ubiquity of Chaos. AAAS Publications, Washington, DC, 1990.

J. Kennedy. Bare bones particle swarms. In Proceedings of the IEEE Swarm Intelligence Symposium, pages 80-87, IEEE Press, Piscataway, NJ, 2003.

J. Kennedy and R. Eberhart. Particle swarm optimization. In Proceedings of IEEE International Conference on Neural Networks, pages 1942-1948, IEEE Press, Piscataway, NJ, 1995.

J. Kennedy and R. Eberhart. A discrete binary version of the particle swarm algorithm. In Proceedings of the IEEE International Conference on Systems, Man and Cybernetics, pages 4104-4108, IEEE Press, Piscataway, NJ, 1997.

J. Kennedy, and R. Eberhart. Swarm Intelligence. Morgan Kaufmann, San Francisco, CA, 2001.

E. C. Laskari, K. E. Parsopoulos, and M. N. Vrahatis. Particle swarm optimization for integer programming. In Proceedings of the IEEE Congress on Evolutionary Computation, pages 1582-1587, IEEE Press, Piscataway, NJ, 2002.

R. Mendes, J. Kennedy, and J. Neves. The fully informed particle swarm: simpler, maybe better. IEEE Transactions on Evolutionary Computation, 8(3):204-210, 2004.

R. Poli. Analysis of the publications on the applications of particle swarm optimisation. Journal of Artificial Evolution and Applications, Article ID 685175, 10 pages, 2008.

R. Poli, J. Kennedy, and T. Blackwell. Particle swarm optimization. An overview. Swarm Intelligence, 1(1):33-57, 2007.

W. T. Reeves. Particle systems-a technique for modeling a class of fuzzy objects. ACM Transactions on Graphics, 2(2):91-108, 1983.

M. Reyes-Sierra, M. and C. A. Coello Coello. Multi-objective particle swarm optimizers: A survey of the state-of-the-art. International Journal of Computational Intelligence Research, 2(3):287-308, 2006.

T. J. Richer and T. M. Blackwell. The Lévy Particle Swarm. In Proceedings of the IEEE Congress on Evolutionary Computation, pages 808-815, IEEE Press, Piscataway, NJ, 2006.

C. W. Reynolds. Flocks, herds, and schools: A distributed behavioral model. ACM Computer Graphics,21(4):25-34, 1987.

Y. Shi and R. Eberhart. A modified particle swarm optimizer. In Proceedings of the IEEE Congress on Evolutionary Computation, pages 69-73, IEEE Press, Piscataway, NJ, 1999.

External Links

  • Many journals and conferences publish papers on PSO:
    • The main journal reporting research on PSO is Swarm Intelligence. Other journals where papers on PSO regularly appear are IEEE Transactions on Evolutionary Computation, etc.
    • GECCO, ANTS, IEEE SIS, Evo\*

See also

Optimization, Stochastic Optimization, Swarm Intelligence, Ant Colony Optimization