#include <argos3/core/simulator/entity/entity.h>
#include <argos3/core/simulator/space/positional_indices/grid.h>
#include <argos3/core/simulator/space/positional_indices/space_hash.h>
#include <argos3/core/utility/datatypes/set.h>
#include <argos3/core/utility/math/ray3.h>
#include <argos3/core/utility/math/quaternion.h>
#include <argos3/core/simulator/physics_engine/physics_engine.h>
#include <argos3/core/simulator/physics_engine/physics_model.h>
#include <algorithm>
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Classes | |
class | argos::CEmbodiedEntity |
This entity is a link to a body in the physics engine. More... | |
class | argos::CEmbodiedEntityGridUpdater |
Namespaces | |
namespace | argos |
The namespace containing all the ARGoS related code. | |
Typedefs | |
typedef std::vector < CEmbodiedEntity * > | argos::TEmbodiedEntityVector |
typedef std::map< std::string, CEmbodiedEntity * > | argos::TEmbodiedEntityMap |
typedef CSet< CEmbodiedEntity * > | argos::TEmbodiedEntitySet |
Functions | |
bool | argos::operator== (const SAnchor *ps_anchor, const std::string &str_id) |
Returns true if the anchor id matches the given id. |