ARGoS  3
A parallel, multi-engine simulator for swarm robotics
core/simulator/entity/embodied_entity.cpp File Reference
#include "embodied_entity.h"
#include "composable_entity.h"
#include <argos3/core/simulator/space/space.h>
#include <argos3/core/simulator/simulator.h>
#include <argos3/core/utility/string_utilities.h>
#include <argos3/core/utility/math/matrix/rotationmatrix3.h>
+ Include dependency graph for embodied_entity.cpp:

Go to the source code of this file.

Namespaces

namespace  argos
 

The namespace containing all the ARGoS related code.


Defines

#define CHECK_CORNER(MINMAX, COORD, OP)

Functions

bool argos::GetClosestEmbodiedEntityIntersectedByRay (SEmbodiedEntityIntersectionItem &s_item, const CRay3 &c_ray)
bool argos::GetClosestEmbodiedEntityIntersectedByRay (SEmbodiedEntityIntersectionItem &s_item, const CRay3 &c_ray, CEmbodiedEntity &c_entity)

Define Documentation

#define CHECK_CORNER (   MINMAX,
  COORD,
  OP 
)
Value:
if(m_sBoundingBox->MINMAX ## Corner.Get ## COORD() OP sBBox.MINMAX ## Corner.Get ## COORD()) { \
      m_sBoundingBox->MINMAX ## Corner.Set ## COORD(sBBox.MINMAX ## Corner.Get ## COORD()); \
   }

Definition at line 195 of file embodied_entity.cpp.