ARGoS
3
A parallel, multi-engine simulator for swarm robotics
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#include <argos3/core/utility/math/ray2.h>
#include <argos3/core/simulator/entity/controllable_entity.h>
#include <argos3/core/simulator/physics_engine/physics_engine.h>
#include <argos3/plugins/simulator/physics_engines/dynamics2d/chipmunk-physics/include/chipmunk.h>
Go to the source code of this file.
Classes | |
struct | argos::SDynamics2DEngineGripperData |
class | argos::CDynamics2DEngine |
struct | argos::CDynamics2DEngine::SBoundarySegment |
struct | argos::CDynamics2DEngine::SEntityTransferData |
class | argos::CDynamics2DOperation< ACTION > |
class | argos::CDynamics2DOperationAddEntity |
class | argos::CDynamics2DOperationRemoveEntity |
Namespaces | |
namespace | argos |
The namespace containing all the ARGoS related code. | |
Defines | |
#define | REGISTER_DYNAMICS2D_OPERATION(ACTION, OPERATION, ENTITY) REGISTER_ENTITY_OPERATION(ACTION, CDynamics2DEngine, OPERATION, void, ENTITY); |
#define | REGISTER_STANDARD_DYNAMICS2D_OPERATION_ADD_ENTITY(SPACE_ENTITY, DYN2D_MODEL) |
#define | REGISTER_STANDARD_DYNAMICS2D_OPERATION_REMOVE_ENTITY(SPACE_ENTITY) |
#define | REGISTER_STANDARD_DYNAMICS2D_OPERATIONS_ON_ENTITY(SPACE_ENTITY, DYN2D_ENTITY) |
#define REGISTER_DYNAMICS2D_OPERATION | ( | ACTION, | |
OPERATION, | |||
ENTITY | |||
) | REGISTER_ENTITY_OPERATION(ACTION, CDynamics2DEngine, OPERATION, void, ENTITY); |
Definition at line 199 of file dynamics2d_engine.h.
#define REGISTER_STANDARD_DYNAMICS2D_OPERATION_ADD_ENTITY | ( | SPACE_ENTITY, | |
DYN2D_MODEL | |||
) |
class CDynamics2DOperationAdd ## SPACE_ENTITY : public CDynamics2DOperationAddEntity { \ public: \ CDynamics2DOperationAdd ## SPACE_ENTITY() {} \ virtual ~CDynamics2DOperationAdd ## SPACE_ENTITY() {} \ void ApplyTo(CDynamics2DEngine& c_engine, \ SPACE_ENTITY& c_entity) { \ DYN2D_MODEL* pcPhysModel = new DYN2D_MODEL(c_engine, \ c_entity); \ c_engine.AddPhysicsModel(c_entity.GetId(), \ *pcPhysModel); \ c_entity. \ GetComponent<CEmbodiedEntity>("body"). \ AddPhysicsModel(c_engine.GetId(), *pcPhysModel); \ } \ }; \ REGISTER_DYNAMICS2D_OPERATION(CDynamics2DOperationAddEntity, \ CDynamics2DOperationAdd ## SPACE_ENTITY, \ SPACE_ENTITY);
Definition at line 202 of file dynamics2d_engine.h.
#define REGISTER_STANDARD_DYNAMICS2D_OPERATION_REMOVE_ENTITY | ( | SPACE_ENTITY | ) |
class CDynamics2DOperationRemove ## SPACE_ENTITY : public CDynamics2DOperationRemoveEntity { \ public: \ CDynamics2DOperationRemove ## SPACE_ENTITY() {} \ virtual ~CDynamics2DOperationRemove ## SPACE_ENTITY() {} \ void ApplyTo(CDynamics2DEngine& c_engine, \ SPACE_ENTITY& c_entity) { \ c_engine.RemovePhysicsModel(c_entity.GetId()); \ c_entity. \ GetComponent<CEmbodiedEntity>("body"). \ RemovePhysicsModel(c_engine.GetId()); \ } \ }; \ REGISTER_DYNAMICS2D_OPERATION(CDynamics2DOperationRemoveEntity, \ CDynamics2DOperationRemove ## SPACE_ENTITY, \ SPACE_ENTITY);
Definition at line 222 of file dynamics2d_engine.h.
#define REGISTER_STANDARD_DYNAMICS2D_OPERATIONS_ON_ENTITY | ( | SPACE_ENTITY, | |
DYN2D_ENTITY | |||
) |
REGISTER_STANDARD_DYNAMICS2D_OPERATION_ADD_ENTITY(SPACE_ENTITY, DYN2D_ENTITY) \ REGISTER_STANDARD_DYNAMICS2D_OPERATION_REMOVE_ENTITY(SPACE_ENTITY)
Definition at line 239 of file dynamics2d_engine.h.