ARGoS
3
A parallel, multi-engine simulator for swarm robotics
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7 #ifndef GROUND_ROTZONLY_SENSOR_H
8 #define GROUND_ROTZONLY_SENSOR_H
14 class CGroundRotZOnlySensor;
15 class CGroundSensorEquippedEntity;
19 #include <argos3/plugins/robots/generic/control_interface/ci_ground_sensor.h>
20 #include <argos3/core/utility/math/range.h>
21 #include <argos3/core/utility/math/rng.h>
22 #include <argos3/core/simulator/space/space.h>
23 #include <argos3/core/simulator/sensor.h>
CEmbodiedEntity * m_pcEmbodiedEntity
Reference to embodied entity associated to this sensor.
virtual void Reset()
Resets the sensor to the state it had just after Init().
The namespace containing all the ARGoS related code.
virtual void Init(TConfigurationNode &t_tree)
Initializes the sensor from the XML configuration tree.
Basic class for an entity that contains other entities.
This entity is a link to a body in the physics engine.
bool m_bAddNoise
Whether to add noise or not.
ticpp::Element TConfigurationNode
The ARGoS configuration XML node.
CRandom::CRNG * m_pcRNG
Random number generator.
virtual void SetRobot(CComposableEntity &c_entity)
Sets the entity associated to this sensor.
CFloorEntity * m_pcFloorEntity
Reference to floor entity.
virtual void Update()
Updates the state of the entity associated to this sensor.
CRange< Real > m_cNoiseRange
Noise range.
The basic interface for a simulated sensor.
virtual ~CGroundRotZOnlySensor()
CGroundSensorEquippedEntity * m_pcGroundSensorEntity
Reference to ground sensor equipped entity associated to this sensor.
CSpace & m_cSpace
Reference to the space.