ARGoS
3
A parallel, multi-engine simulator for swarm robotics
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7 #ifndef EYEBOT_LIGHT_ROTZONLY_SENSOR_H
8 #define EYEBOT_LIGHT_ROTZONLY_SENSOR_H
14 class CEyeBotLightRotZOnlySensor;
15 class CLightSensorEquippedEntity;
18 #include <argos3/plugins/robots/eye-bot/control_interface/ci_eyebot_light_sensor.h>
19 #include <argos3/core/utility/math/range.h>
20 #include <argos3/core/utility/math/rng.h>
21 #include <argos3/core/simulator/space/space.h>
22 #include <argos3/core/simulator/sensor.h>
CRandom::CRNG * m_pcRNG
Random number generator.
The namespace containing all the ARGoS related code.
Basic class for an entity that contains other entities.
This entity is a link to a body in the physics engine.
ticpp::Element TConfigurationNode
The ARGoS configuration XML node.
CSpace & m_cSpace
Reference to the space.
CEmbodiedEntity * m_pcEmbodiedEntity
Reference to embodied entity associated to this sensor.
virtual void Reset()
Resets the sensor to the state it had just after Init().
CControllableEntity * m_pcControllableEntity
Reference to controllable entity associated to this sensor.
bool m_bAddNoise
Whether to add noise or not.
CLightSensorEquippedEntity * m_pcLightEntity
Reference to light sensor equipped entity associated to this sensor.
virtual void Update()
Updates the state of the entity associated to this sensor.
virtual void Init(TConfigurationNode &t_tree)
Initializes the sensor from the XML configuration tree.
virtual void SetRobot(CComposableEntity &c_entity)
Sets the entity associated to this sensor.
The basic interface for a simulated sensor.
An entity that contains a pointer to the user-defined controller.
bool m_bShowRays
Flag to show rays in the simulator.
CEyeBotLightRotZOnlySensor()
virtual ~CEyeBotLightRotZOnlySensor()
CRange< Real > m_cNoiseRange
Noise range.